1. Navalny
2. Big City Greens Classic 2 NHL livestream
3. A blog for the UI package
4. I lost my headset 🙁
Blog
UI Manager (A better one)
A nice and scalable way to organize UI in Unity
Devlog: Progress! Kind of…
1. The Gambit is out! Almost…
2. Minor progress with the Alchemists’s Castle remake
3. Web games are fun!
4. Bumper Tanks strikes back
5. A good night sleep for the first time in years
Devlog: Ghosts of the Past
1. Wrap up the Gambit (for real this time)
2. Write documentation for the new UI system
3. Write a blog post about the new UI system
4. Have a technical solution for box-pushing
Devlog: Not a Critical Fail
1. Level design is hard
2. Failed to earn extra money
3. Unity made an oopsie
4. Unreal FTW
5. Linux good (probably)
Enable Unity XR in Runtime
1. How to enable Unity’s XR in runtime
2. Fix “Failed to set DeveloperMode on Start.” error
Devlog: Not Great, Not Terrible
TL;DR
1. Bumper Tanks is still WIP
2. I need to make some money
Devlog: Everything is Going According to Plan
1. Everything is fine
2. No, really!
3. I made a game
4. I will be making another one
Postmortem: Super Drift Racer
Once upon a time, I had an idea: why not make small games in two-three week sprints? I would design a small game with an interesting mechanic or polished gameplay. Ideally, it would have both. And I would repeat the process every couple of weeks. In this way, I would have a chance to work […]
Devlog: Change of Plans!
1. Losing job sucks
2. Having good friends helps a lot